Bobby Lee covers the eastern theater of the American Civil War around the Virginia area from 1861-1865. It comes with a beautiful card-stock map of Maryland, Pennsylvania and Eastern Virginia and heaps of wooden blocks for the North and South. The game utilizes both a strategic layer of the conflict but also provides a slightly more tactical layer of combat with additional battle maps that allow for center, and flank positions of specific units. The game can be combined with Sam Grant so that both theaters of the Civil War can be played out at the same time.
This title uses Columbia Games Block system. While there are variations in the rule sets for each of their games none the less all of their games are based on block system. Basically this means that rather than the traditional use of counters to represent units on the map the game instead uses wooden blocks that stand upright and with unit details only shown on one side of the blocks. This does two things: First it provides an easy way of producing a "fog of war" because your opponent can not tell, save through good memory, what type of unit a specific piece is and it’s current strength. Second, by having the blocks stand on end it provides a way to keep track of a units strength by rotating the block so the current strength is the top number. Most war games have some type of mechanism that lets units take steps in their overall strength. Counters normally have at most two steps because of they only have two sides, however blocks have four and so now you can easily keep track of twice the amount of detail that many other war games provide. With the use of blocks Columbia has provided a way of adding a good deal of depth to their war games without adding further complex layers of bookkeeping and thus allow for interesting and relatively short sessions of play.
All artwork and graphics in the game Bobby Lee was created by RPG/Historical artist, Eric Hotz.
Second volume in the Triumph & Glory series covers the classic battle of Borodino. "The brigade-level Orders of Battle include the latest research, some directly from Russia (The Wonders of The Net!), and we even give the French player an opportunity - fraught with danger, to be sure - to attempt to undertake Davout's suggested flanking maneuver. In addition to the full Borodino, the game also includes a nice, short, 'introductory' mini-battle, the Attack on the Schevardino Redoubt (which took place 2 days before the actual battle)." [From box.]
SYSTEM: Triumph & Glory / Jours de Gloire Series (JDG) - scale = 297 m/hex; - time = 75 min/GT; - strength = 200 men/SP.
COMPONENTS420 full-color die-cut counters.One 22x34" full-color mapsheet One 10-sided dieOne 24-page Rule Book2 Player Aid Cards
This fast-paced tactical game handles WWII squad level with a 12 page rulebook and, of course, our famous wood blocks... a battalion of blocks.
The name of this game is inspired by the Combat Infantry Badge shown below. This cherished award was given to American infantry who participated in combat under hostile fire. The badge depicts a Springfield musket on a blue bar on a wreath of oak leaves. Other nations had similar awards.
There have been many squad level games published over the past 40 years, but Combat Infantry is really different. The rules are just 12 pages long, but you will find their depth of play remarkable. This is partly due to two simple game mechanics.
First, our signature hardwood blocks give you fog-of-war with no muss or fuss. Because of smoke, cover, and a compelling need to "keep your head down", fog-of-war is essential to simulate WWII tactical combat. No squad level game can claim to be realistic without it.
Second, leadership rules that reward players who maintain unit integrity – squads belong to specific platoons, and platoons belong to specific companies, each with their own commanders.
As with all our games, we ease up on excessive chrome but stress the game experience. It’s hard to enjoy a game when you can’t find the time to read the rules, let alone play. Combat Infantry is a game you will play, and play, and play.
The game includes two battalions of blocks, one German and one American. Each battalion has 3 rifle companies, each with 3 platoons, each with 3 rifle squads. Supporting heavy weapons include machine guns, mortars, and tanks. That's a total of 120 blocks, 60 per side.
Four geomorphic maps depict Normandy terrain, including beaches and bocage (hedgerows). Map scale is 100 meters per hex, which is really the best scale for a squad level game. Why? Because one squad would defend or attack along a front of 40-50 meters. So two squads per 100 meters is average density. Three or four squads per 40 or 50 meters is sardines in a can, mincemeat for WW2 mortars and artillery.
Six scenario cards are included. These depict firefights from the American Invasion of Normandy to the Battle of the Bulge. Each scenario takes one to two hours to play. There are also four generic scenarios.
Hammer of the Scots brings the rebellion of the Braveheart, William Wallace, to life. As the English player, you seek to pacify Scotland by controlling all the important noble lords. The Scottish player also seeks the allegiance of nobles to support a difficult struggle for freedom. Hammer of the Scots will give you many hours of entertainment and insight into this fascinating period in history.
Julius Caesar brings the drama of the Roman Civil War to life. Players take control of the legions of Caesar or Pompey and fight to rule Rome as Emperor.
From the Designer:
Julius Caesar is a card driven block game. You use cards to Move, levy or play an Event. 13 victory point Towns or Cities are depicted on the 17"x 33" (43 x 84 cm) game board of the Mediterranean. Take command of Caesar's Veteran Legions or Pompey sprouting Young Legions around the Mediterranean. You decide how best to defend or conquer the Republic. With endless possibilities at your disposal this game will keep your adrenaline pumping. The only question I have for you, the game player, is, are you ready to prove that you deserve to be Emperor of the Rome? Come prove it on the game board!
Protect your maps with a Map Protection Layer!
It is very light and possible to furl. You can easily transport it without getting it damaged.
Therefore it has advantages compared to inflexible acrylic glass or glass plates when you are playing outside home.
Size: 600 mm x 900 mm x 0.4 mm
approximately: 23.622 ' x 35.433 ' x 0.016 '
On June 18, 1815, one of the most decisive battles in military history was fought in Belgian fields twenty miles southeast of Brussels. Within a short 100 days, Napoleon, former emperor of France, had returned from exile on the island of Elba, again seized power, quickly assembled an army, and marched to defeat the dispersed British and Prussian armies now preparing to invade France.
Napoleon invaded Belgium on June 15th, defeated the Prussians at the Battle of Ligny on the 16th and after a day of pursuit, faced the British and Dutch army commanded by Wellington. Aided by superb defensive tactics and the timely arrival of Prussian reinforcements, Wellington defeated the French in the great Battle of Waterloo, ending forever the military ambitions of the great Napoleon.
Pacific Victory is an exciting, fast-paced wargame simulating the Pacific Theater of WWII.
Japanese, American, British, Indian, and Anzac land, naval and air forces are represented: Carriers, Submarines, Cruisers, Battleships, Airforces, Marines, and Infantry.
The game covers all the major campaigns of the war: Singapore, Philippines, Coral Sea, Midway, Guadalcanal, Burma, New Guinea, Saipan, Leyte Gulf, Iwo Jima, and Okinawa.
You can replay all of these campaigns or experiment with innovative strategies, including invasions of Australia, India, or Japan.
100 wooden blocks (20mm) Labels Mapboard (22 x 25 inches)Rules4 Dice
Richard III: The Wars of the Roses (formerly known simply as Wars of the Roses) is an epic two-player game concerning the long and bloody dynastic struggle between the houses of Lancaster and York for the throne of England. The game depicts both the vicious military campaigns and the rich political struggles that surrounded the late rule of the mad-king Henry VI, the Yorkist usurper Edward IV, the bloody rule of Richard III, and the early years of the first Tudor king, Henry VII. Also strutting across the game's stage and toward the throne is Richard of York, the patriarch of the house of Plantagenet; Richard Neville, the notorious "Kingmaker"; the iron-queen of Lancaster, Margaret of Anjou, and the would-be Lancastrian king Edward, the Prince of Wales.
The game system employed in Richard III takes off where the award-winning Hammer of the Scotsleft off with innovative new rules to reflect the Wars of the Roses.