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OOP Combat Commander Pacific Second Printing 2020
Combat Commander Pacific Second Printing 2020


 
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Description Technical Specs
 

Imperial Japan

the Pacific US - with a strong emphasis on the US Marine Corps

the Pacific Commonwealth - focusing on Indian and ANZAC forces

CC: Pacific is a stand alone game in the card-driven Combat Commander game series. While utilizing Combat Commander: Europe's basic rules, CC: Pacific includes numerous rule tweaks and additions in order to more accurately portray tactical warfare as experienced by the participants in and around the Pacific and Indian Oceans. This will slightly ramp up the complexity of the Combat Commander series while at the same time imparting a bit more depth and realism. Just a few of the additions include:


Banzai attacks

BARs and Thompson SMGs

Beach landings & river crossings

Hidden movement

Caves

Scouts

Aircraft

Bayonets

Mortar spotting

Reconnoitering.

SCALE: Each hex of a Combat Commander map is roughly 100 feet across (about 30 meters). Each complete Player Turn abstractly represents several seconds of real time. Each complete Game Turn abstractly represents several minutes of real time.CC:Pacific will include twelve new maps featuring terrain specific to the PTO.


CC: Pacific's playbook will include:


Twelve scenarios.

A Pacific version of the Random Scenario Generator utilizing the new maps and nationalities. This random scenario system provides an almost unending variety of map configurations, force structures, and combat situations.

Assigned Point Values for all units, weapons, radios and fortifications in the game, allowing players to easily create their own scenarios and Orders of Battle.

A section detailing the differences between CC:Pacific and Combat Commander's first two volumes in order that players familiar with those earlier games can jump right into their first scenario with minimal rules reading.

An extended example of play.

Design & Develop notes as well as numerous play hints.

Components:


352x large counters (5/8")

280x small counters (1/2")

216x 2.5 x 3.5 cards

6x 2-sided 17 x 22 maps (twelve maps in total)

3x 2-sided 8.5 x 11 nation-specific player aid cards

2x 1-sided 8.5 x 11 generic player aid cards

1x 32-page Rulebook

1x 32-page Playbook

1x Track Display

Designer: Chad Jensen


Developer: Kai Jensen

Series Development by John A. Foley